![]() ![]() Instead your chief means for progress will be to increase your damage output, such that you can mindlessly flail your way through these lesser minions much like that renowned hot knife through the proverbial butter. The chief problem here is that lesser enemies will always be mass swarming you, and when you have ten - or more - minions in your face there’s little need for precision-based tactical blocking. Although you absolutely can block by hitting the screen’s left-hand side - and attack by hitting the screen’s right-hand side - you’ll soon learn that spamming the attack button is an excellent strategy, whereas block is primarily only used during boss fights. While Dash Quest certainly features a protagonist charging eternally upward, the gameplay - save for those moments when you’re battling against bosses - simply lacks any of those things you’d normally associate with Endless Runners. So - right of the bat - when you think of great Endless Runner games you probably begin thinking of carefully dodging/destroying various obstacles, and less so about mindless button mashing. However, before getting to precisely why Dash Quest rubbed me the wrong way - regarding factors where your personal mileage may vary - let’s first discuss the game’s mechanics (what little exist). While the game certainly isn’t bad - and you could definitely find worse free-to-play offerings - Dash Quest has still managed to be fairly-disappointing, although I definitely appreciated the game’s sprite-based presentation. Tiny Titan Studios’ Dash Quest ( out now, free), is a game seeking to combine upgradable RPG stats - an endless-running aesthetic - and graphics styled after Legend of Zelda: Link to the Past.
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